

Parasitic seed. Hostile jungle. Steal a body or feed the swamp.
You're a parasitic seed on planet Egregore — alien mangrove jungle, hostile fauna, a dense canopy you can't see past. You have no body. You move by hijacking the creatures around you, and the only thing you carry between hosts is the second of bullet-time you get to aim with.
Each host is a vehicle that starts dying the moment you enter it. The toad has one good leap before its lungs collapse. The hound burns thirty seconds of sprint and then a heart attack. The golem eats every blow until something inside it cracks. When the body fails, the world slows — one second to pick the next ride out of the canopy — and you're somebody else again, screaming through the mangrove in a borrowed skeleton.
Make it far enough and you sprout. Die between hosts and the swamp keeps your seed. The mangrove rearranges itself around what you've already learned to dodge. Every run is louder, weirder, and a little more personal.
- Host-hopping movement — every body is a different verb
- Hand-painted mangrove that rebuilds itself each run
- One-more-run pacing built for the browser
