30 APR 2026

Why "Rujum"

studio

A rujum is a cairn — a small stack of stones left by whoever walked the path before you, telling you two things at once: someone made it this far and this way leads somewhere.

That's the studio thesis. We're not building monuments. We're stacking small, deliberate stones — odd little games, each one balanced on the last — and leaving them where people can find them.

The practical version of that promise:

  • Small games that ship, over big games that don't
  • Browser-first, so playing costs you one click and zero trust
  • Devlogs in the open, including the embarrassing parts

Three stones on the pile so far: a swamp, a desert, and a dating lounge you may not survive.

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